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Magic Items - Randomized Item Stats

Magic Items - What is it?
We have an advanced item system which allows regular items to have additional stats. This system is called 'Magic Items' or 'Randomized Item Stats'. If you kill ANY monster, all wearable loot dropped has a chance to have improved stats; however only 1 item per monster can become magical.

Magic Items - How does it work?
All equipment dropped by any monster has an equal chance to get magical stat bonuses.
You can only find certain attributes on items, for example..
a wand cannot get bonus armor and paladin armor cannot get bonus attack.
When an item becomes magical it can get a prefix, suffix or both.
The maximum amount of attribute bonuses an item can receive is two.
Here are some examples below..
Prefix
quick emerald sword
15% ATTACKSPEED
Suffix
emerald sword of slaughter
+2 DAMAGE
Double
quick emerald sword of slaughter
+2 DMG, 15% ATKSPD

Item Rarity Chart
Common
Very common, low item stats... not very impressive. (5% Chance)
Uncommon
More rare then common items but still easily obtainable. (3% Chance)
Rare
Rare quality items have impressive stats, harder to find. (2% Chance)
Epic
Epic quality items are very useful, very hard to find. (1% Chance)
Legendary
The absolute best items you can loot, very difficult to find. (0.5% Chance)
Item Attributes
Common Uncommon Rare Epic Legendary
Max Health 10-20 21-25 26-40 41-60 61-80
Max Mana 20-49 50-69 70-99 100-129 130-160
Regen HP/MP 2-5 (8 sec) 6-8 (7 sec) 9-12 (6 sec) 13-16 (4 sec) 17-22 (2 sec)
Attack 1 2-3 4 5-6 7-8
Armor 1-2 3-4 5 6-7 8-10
Defense 2-4 5-6 7-9 10-12 13-14
Magic Level 1 2 3 4 5-8
Melee Skills 1 2 3 4 5
Shielding Skill 1 2 3 4 5-6
Distance Skill 1 2 3 4 5
Hit Chance 1%-2% 3%-4% 5%-6% 7%-8% 9%-10%
Attack Speed 5%-10% 10%-15% 15%-18% 18%-27% 27%-40%
Walk Speed 4-8 9-14 15-20 21-30 31-50
Absorb Elements 1% 1% 2% 2% 3%
Extra Charges 30-45 52-69 75-95 100-125 126-145
Extra Duration 15%-39% 45%-55% 60%-75% 90%-110% 115%-140%
Life Steal (PVP) 1-5 @ 3% 2-7 @ 5% 4-9 @ 6% 8-12 @ 7% 12-18 @ 8%
Mana Steal (PVP) 1-5 @ 3% 2-7 @ 5% 4-9 @ 6% 8-12 @ 7% 12-18 @ 8%
[Update]: The attributes below are new.
Physical Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Energy Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Terra Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Fire Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Ice Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Holy Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Death Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Increase Damage 1% 2% 3% 4% 5%
Critical Chance 1-2% 3-4% 5-6% 7-8% 9-10%
Dodge 1-2% 3-4% 5-6% 7-8% 9-10%
Stun Chance 1% (1 sec) 2% (1 sec) 3% (1 sec) 4% (1-1.5 sec) 5% (1.5-2 sec)
Multi-Shot 1-2% [1 Hit] 3-4% [1 Hit] 4-6% [1 Hit] 7-8% [1 Hit] 8-10% [2 Hits]
Magic Finder 1-2% 3-4% 4-6% 7-8% 8-10%
XP Bonus 1% 2% 3% 4% 5%

Vocation Limitations
Mage
Mages can gain a maximum bonus of 40 magic level, 15 melee/shield skills, 5% melee skills boost, 250 health, 1000 mana, 75 points of regeneration, 100% walking speed, 25% hit chance, 100% attack speed, 35% absorbtion of elements, 100 life steal (50% chance), 100 mana steal (50% chance), 10% chance @ 50-100 damage for each element strike, 50% xp boost, 10% damage increase, 10% critical chance, 10% dodge chance, 5% chance to stun for a maxium of 3 seconds, 5% chance to multi-shot for a maximum of 3 creatures.
Paladin
Paladins can gain a maximum bonus of 30 distance/shield skills, 15 magic level, 5% melee skills boost, 400 health, 500 mana, 75 points of regeneration, 100% walking speed, 50% hit chance, 100% attack speed, 30% absorbtion of elements, 100 life steal (50% chance), 100 mana steal (50% chance), 10% chance @ 50-100 damage for each element strike, 50% xp boost, 10% damage increase, 10% critical chance, 10% dodge chance, 5% chance to stun for a maxium of 3 seconds, 5% chance to multi-shot for a maximum of 3 creatures.
Knight
Knights can gain a maximum bonus of 40 melee/shield skills, 6 magic level, 5% melee skills boost, 600 health, 300 mana, 75 points of regeneration, 100% walking speed, 25% hit chance, 100% attack speed, 20% absorbtion of elements, 100 life steal (50% chance), 100 mana steal (50% chance), 10% chance @ 50-100 damage for each element strike, 50% xp boost, 10% damage increase, 10% critical chance, 10% dodge chance, 5% chance to stun for a maxium of 3 seconds, 5% chance to multi-shot for a maximum of 3 creatures.

Talk Actions
Magic Find Percent
!mf displays your current magic find percent + absorbed magic find boxes.
Current/Max Limits
!stats displays all current stats, max stats limits and max absorb limits.
Excluded Items
Extra Charges
Stone Skin Amulet.
Item Limitations
Attack
[Deadly]
Melee and Distance weapons can gain extra attack points.
Armor
[Strong]
Head, Body, Legs, Feet, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain extra armor points.
Defence
[Fortified]
Shields, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain extra defence points.
Shielding Skill
[Defensive]
Head, Body, Legs, Feet, Shields, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain shield skill points.
Club Skill
[Studded]
Club Weapons, Head, Body, Legs, Feet, Shields, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain club skill points.
Sword Skill
[Bladed]
Sword Weapons, Head, Body, Legs, Feet, Shields, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain sword skill points.
Axe Skill
[Sharpened]
Axe Weapons, Head, Body, Legs, Feet, Shields, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain axe skill points.
Distance Skill
[Sharp Shooter]
Distance Weapons, Head, Body, Legs, Feet, Shields, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain distance skill points.
Magic Level
[Mystical]
Melee/Distance Weapons, Wands, Head, Body, Legs, Feet, Shields, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain magic skill points.
Hit Chance
[Hawkeye's]
Melee/Distance Weapons, Head, Body, Legs, Feet, Shields, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain hit chance points.
Attack Speed
[Swift]
Melee/Distance Weapons, Wands, Shields, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain attack speed points.
Player Speed
[Pathfinding]
Feet, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain player speed points.
Regen
[Health/Mana]
Head, Body, Legs, Feet, Shields, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain regen points.
Max Health/Mana
[Pure/Serpent]
Head, Body, Legs, Feet, Shields, Backpacks, Rings, Amulets, Duration Rings and Charged Items can gain max health/mana points.
Charges/Duration
[Charged/Divine]
Any items that use charges/duration can gain extra charges and duration points.
Absorb Elements
[All Elements]
Head, Body, Legs, Feet, Shields, Backpacks, Rings and Amulets can gain absorb element points.
Life/Mana Steal
[Vampiric/Spirtual]
Head, Body, Legs, Feet, Shields, Backpacks, Rings and Amulets can gain life/mana steal points.
XP Bonus
[Boosted]
Frozen Starlight, All Backpacks & Rings/Amulets of Duration can gain XP Bonus points.

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