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Magic Items - Randomized Item Stats

Magic Items - What is it?
We have an advanced item system which allows regular items to have additional stats. This system is called 'Magic Items' or 'Randomized Item Stats'. If you kill ANY monster, all wearable loot dropped has a chance to have improved stats; however only 1 item per monster can become magical.

How To Enchant
Orb of Enchantment Enhance your gear by taking a chance with the Orb of Enchantment! Roll the dice to upgrade your items to higher rarity levels. The rarer the item, the more powerful and unique it becomes.
Gems Enhance your gear by taking a chance with the Orb of Enchantment! Roll the dice to upgrade your items to higher rarity levels. The rarer the item, the more powerful and unique it becomes.
  • Green Gem (Common)
  • Blue Gem (Uncommon)
  • Red Gem (Rare)
  • Violet Gem (Epic)
  • Yellow Gem (Legendary)
Important information regarding resistances Resistance attribute is not stacked with natural EQ resistances, this means that your equipment resistances are counted in first hand, and the value that remains is what your magic enchants will be counted on.
Mythical Magical Tier You are able to craft a magical tier called Mythical that is unavailable through monster loot. Talk with Magical Crafter in Thais Depot Basement for more information.

Prefix/Suffix
Every piece of equipment that a monster drops stands an equal chance of receiving magical stat enhancements.
However, it's important to note that specific items are eligible for only certain attributes.
For instance, wands cannot gain bonus armor, and paladin armor cannot receive a bonus attack.
Upon becoming magical, an item may acquire a prefix, a suffix, or even both.
It's also key to remember that an item can only receive up to two attribute bonuses.
Below are some examples illustrating this concept.
Prefix
swift emerald sword
15% ATTACKSPEED
Suffix
emerald sword of slaughter
+2 DAMAGE
Double
swift emerald sword of slaughter
+2 DMG, 15% ATKSPD

Item Rarity Chart
Common
Very common, low item stats... not very impressive. (5% Chance)
Uncommon
More rare then common items but still easily obtainable. (3% Chance)
Rare
Rare quality items have impressive stats, harder to find. (2% Chance)
Epic
Epic quality items are very useful, very hard to find. (1% Chance)
Legendary
The absolute best items you can loot, very difficult to find. (0.5% Chance)
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Item Attributes
Common Uncommon Rare Epic Legendary
Max Health % 1% 2% 3% 4% 5-7%
Max Mana % 1% 2% 3% 4% 5%
Bonus Health 10-20 21-25 26-40 41-60 61-80
Bonus Mana 20-49 50-69 70-99 100-129 130-160
Regen HP/MP 2-5 (8 sec) 6-8 (7 sec) 9-12 (6 sec) 13-16 (4 sec) 17-22 (2 sec)
Attack 1 2-3 4 5-6 7-8
Armor 1-2 3-4 5 6-7 8-10
Defense 2-4 5-6 7-9 10-12 13-14
Magic Level 1 2 3 4 5
Melee Skills 1 2 3 4 5
Shielding Skill 1 2 3 4 5-6
Distance Skill 1 2 3 4 5
Hit Chance 1%-2% 3%-4% 5%-6% 7%-8% 9%-10%
Attack Speed 5%-10% 10%-15% 15%-18% 18%-27% 27%-40%
Walk Speed 4-8 9-14 15-20 21-30 31-50
Absorb Elements 1% 1% 2% 2% 3%
Extra Charges 30-45 52-69 75-95 100-125 126-145
Extra Duration 15%-39% 45%-55% 60%-75% 90%-110% 115%-140%
Life Steal (PVP) 1-5 @ 3% 2-7 @ 5% 4-9 @ 6% 8-12 @ 7% 12-18 @ 8%
Mana Steal (PVP) 1-5 @ 3% 2-7 @ 5% 4-9 @ 6% 8-12 @ 7% 12-18 @ 8%
Physical Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Energy Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Terra Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Fire Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Ice Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Holy Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Death Strike 1-15 @ 2% 15-25 @ 3% 25-40 @ 4% 40-55 @ 5% 55-70 @ 7%
Increase Damage 1% 2% 3% 4% 5%
Critical Chance (1.1x-1.5x DMG) 1-2% 3-4% 5-6% 7-8% 9-10%
Dodge 1-2% 3-4% 5-6% 7-8% 9-10%
Stun Chance 1% (1 sec) 2% (1 sec) 3% (1 sec) 4% (1-1.5 sec) 5% (1.5-2 sec)
Multi-Shot 1-2% [1 Hit] 3-4% [1 Hit] 4-6% [1 Hit] 7-8% [1 Hit] 8-10% [2 Hits]
Magic Finder 1-2% 3-4% 4-6% 7-8% 8-10%
XP Bonus 1% 2% 3% 4% 5-8%
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Vocation Limitations
Mage
Mages can gain a maximum bonus of 40 magic level, 15 melee/shield skills, 5% melee skills boost, 25% max health percent, 15% max mana percent, 250 health, 1000 mana, 75 points of regeneration, 100% walking speed, 25% hit chance, 100% attack speed, 35% absorbtion of elements, 100 life steal (50% chance), 100 mana steal (50% chance), 10% chance @ 50-100 damage for each element strike, 10% xp boost, 10% damage increase, 10% critical chance, 10% dodge chance, 5% chance to stun for a maxium of 3 seconds, 5% chance to multi-shot for a maximum of 3 creatures.
Paladin
Paladins can gain a maximum bonus of 30 distance/shield skills, 15 magic level, 5% melee skills boost, 25% max health percent, 10% max mana percent, 400 health, 500 mana, 75 points of regeneration, 100% walking speed, 50% hit chance, 100% attack speed, 30% absorbtion of elements, 100 life steal (50% chance), 100 mana steal (50% chance), 10% chance @ 50-100 damage for each element strike, 10% xp boost, 10% damage increase, 10% critical chance, 10% dodge chance, 5% chance to stun for a maxium of 3 seconds, 5% chance to multi-shot for a maximum of 3 creatures.
Knight
Knights can gain a maximum bonus of 40 melee/shield skills, 6 magic level, 5% melee skills boost, 30% max health percent, 10% max mana percent, 600 health, 300 mana, 75 points of regeneration, 100% walking speed, 25% hit chance, 100% attack speed, 20% absorbtion of elements, 100 life steal (50% chance), 100 mana steal (50% chance), 10% chance @ 50-100 damage for each element strike, 10% xp boost, 10% damage increase, 10% critical chance, 10% dodge chance, 5% chance to stun for a maxium of 3 seconds, 5% chance to multi-shot for a maximum of 3 creatures.

Talk Actions
Magic Find Percent
!mf displays your current magic find percent + absorbed magic find boxes.
Current Stats
!stats displays all current stats, max stats limits and max absorb limits.
Max Limits
!statslimit displays vocational max stats limits and max absorb limits.

Excluded Items
Extra Charges
Stone Skin Amulet.

Item Limitations
Attack
[Deadly]
MELEE, DISTANCE
Armor
[Strong]
BODY, SHIELD, HEAD, LEGS, AMULET
Vocational Items Excluded: Sorcerer, Druid
Defence
[Fortified]
MELEE, SHIELD
Vocational Items Excluded: Sorcerer, Druid
Shielding Skill
[Defensive]
ARMOR, SHIELD, BACKPACK
Club Skill
[Studded]
CLUBS, ARMOR, SHIELD, BACKPACK
Vocational Items Excluded: Sorcerer, Druid, Paladin
Sword Skill
[Bladed]
SWORDS, ARMOR, SHIELD, BACKPACK
Vocational Items Excluded: Sorcerer, Druid, Paladin
Axe Skill
[Sharpened]
AXES, ARMOR, SHIELD, BACKPACK
Vocational Items Excluded: Sorcerer, Druid, Paladin
Distance Skill
[Sharp Shooter]
BOWS/CROSSBOWS, ARMOR, SHIELD, BACKPACK
Vocational Items Excluded: Sorcerer, Druid, Knight
Magic Level
[Mystical]
WAND, BODY, SHIELD, HEAD, LEGS, TRINKET, BACKPACK, RING, AMULET
Vocational Items Excluded: Knight, Paladin
Hit Chance
[Hawkeye's]
BOWS/CROSSBOWS
Attack Speed
[Swift]
MELEE WEAPONS, DISTANCE, WAND
Player Speed
[Pathfinding]
FEET, TRINKET, BACKPACK, AMULET, RING
Regen
[Health/Mana]
BODY, SHIELD, HEAD, LEGS
Max Health/Mana
[Pure/Serpent]
TRINKET, BACKPACK, RING, AMULET, FEET
Charges/Duration
[Charged/Divine]
Any items that use charges/duration can gain extra charges and duration points.
Absorb Elements
[All Elements]
BODY, SHIELD, HEAD, LEGS, TRINKET, BACKPACK, RING, AMULET
Increase Damage
[Powerful]
MELEE, DISTANCE, WAND, TRINKET, BACKPACK, RING, AMULET
Dodge Attacks
[Avoid Damage]
BODY, SHIELD, HEAD, LEGS, FEET
Critical Attack
[Double Damage]
MELEE, DISTANCE, WAND, TRINKET, BACKPACK, RING, AMULET
Stun
[Stunner]
MELEE, DISTANCE, WAND, TRINKET, BACKPACK, RING, AMULET
Life/Mana Steal
[Vampiric/Spirtual]
MELEE, DISTANCE, WAND, TRINKET, BACKPACK, RING, AMULET
Elemental Strikes
[Striker]
TRINKET, BACKPACK, RING, AMULET
Multi-Shots
[Shooter]
MELEE, DISTANCE, WAND, TRINKET, BACKPACK, RING, AMULET
XP Bonus
[Boosted]
TRINKET, BACKPACK, RING, AMULET
MF Bonus
[Finder/of Finding]
TRINKET, BACKPACK, RING, AMULET
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Enchantment Attributes
Default Group
Attack Tiers: Common (1), Uncommon (2-3), Rare (4), Epic (5-6), Legendary (7-8)
Armor Tiers: Common (1-2), Uncommon (3-4), Rare (5), Epic (6-7), Legendary (8-10)
Defense (Extra Defense) Tiers: Common (2-4), Uncommon (5-6), Rare (7-9), Epic (10-12), Legendary (13-14)
Hit Chance Tiers: Common (1-2), Uncommon (3-4), Rare (5-6), Epic (7-8), Legendary (9-10)
Charges Tiers: Common (30-45), Uncommon (52-69), Rare (75-95), Epic (100-125), Legendary (126-145)
Duration Tiers: Common (2-7), Uncommon (7-12), Rare (12-17), Epic (22-27), Legendary (27-35)
Skills Group
Club Skill Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Sword Skill Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Axe Skill Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Distance Skill Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Shielding Skill Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5,6)
Melee Skill Percent Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Magic Level Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Support Group
Max Hit Points Tiers: Common (10-20), Uncommon (21-25), Rare (26-40), Epic (41-60), Legendary (61-80)
Max Mana Points Tiers: Common (20-49), Uncommon (50-69), Rare (70-99), Epic (100-129), Legendary (130-160)
Max Hit Points Percent Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5-7)
Max Mana Points Percent Tiers: Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Speed Tiers: Common (4-8), Uncommon (9-14), Rare (15-20), Epic (21-30), Legendary (31-50)
HP Regeneration Tiers: Common (2-5), Uncommon (6-8), Rare (9-12), Epic (13-16), Legendary (17-22)
MP Regeneration Tiers: Common (2-5), Uncommon (6-8), Rare (9-12), Epic (13-16), Legendary (17-22)
Absorb Group
Physical Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Energy Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Earth Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Fire Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Ice Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Holy Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Death Protection Tiers: Common (1), Uncommon (1), Rare (2), Epic (2), Legendary (3)
Steals Group
Life Steal Tiers: Common (1-5%), Uncommon (2-7%), Rare (4-9%), Epic (8-12%), Legendary (12-18%)
Mana Steal Tiers: Common (1-5%), Uncommon (2-7%), Rare (4-9%), Epic (8-12%), Legendary (12-18%)
Strikes Group
Physical Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Energy Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Earth Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Fire Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Ice Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Holy Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Death Strike Tiers: Common (1-15), Uncommon (15-25), Rare (25-40), Epic (40-55), Legendary (55-70)
Special Group
Attack Speed Tiers: Common (5-10%), Uncommon (10-15%), Rare (15-18%), Epic (18-27%), Legendary (27-40%)
Crit Chance Tiers: Common (1-2%), Uncommon (3-4%), Rare (5-6%), Epic (7-8%), Legendary (9-10%)
Dodge Tiers: Common (1-2%), Uncommon (3-4%), Rare (5-6%), Epic (7-8%), Legendary (9-10%)
Stun Chance Tiers: Common (1%), Uncommon (2%), Rare (3%), Epic (4%), Legendary (5%)
Multi Shot Tiers: Common (1-2%), Uncommon (3-4%), Rare (4-6%), Epic (7-8%), Legendary (8-10%)
Increase DMG Tiers: Common (1%), Uncommon (2%), Rare (3%), Epic (4%), Legendary (5%)
Bonus Group
XP Boost Tiers: Common (1%), Uncommon (2%), Rare (3%), Epic (4%), Legendary (5-8%)
Magic Finder Tiers: Common (1-2%), Uncommon (3-4%), Rare (4-6%), Epic (7-8%), Legendary (8-10%)

Monster of the Week Monster Pedestal and Players Online Box
Players: 24
Uptime: 13h 55m