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Blazera was created by retro Tibia players to ignite a new era without losing the soul of the classic game.

Magic Items

Magic Items - Randomized Item Stats
Magic Items - What is it?
We have an advanced item system which allows regular items to have additional stats. This system is called 'Magic Items' or 'Randomized Item Stats'. If you kill any monster level 25 and above or daily boosted, all wearable loot dropped has a chance to have improved stats; however only 1 item per monster can become magical.

How To Enchant
Orb of Enchantment Orbs can be obtained through rebirthing, exchanging Magical Dust, special events, trading with other players or via the Blazera Shop.
Gems These can be obtained in several ways. You will discover them along your journey. If you obtain any of these, don't forget to visit a Magical Station.
  • Green Gem (Common)
  • Blue Gem (Uncommon)
  • Red Gem (Rare)
  • Violet Gem (Epic)
  • Yellow Gem (Legendary)
Crafting You can craft magical items using Magical Dust. This dust can be obtained by salvaging magical items at a Magical Station. The easiest one to access is located at Xodet in Thais (here). For more information, talk to the Magical Crafter in the Thais Depot Basement.

This is currently the only way to obtain Mythical tier items.
Quests Quests items have a very high chance to become magical, so don't skip them!

Notes
Important information regarding critical and leech Critical and Leech attributes do also work with AoE spells, meaning that the chance will be rolled in every monster you hit per turn.
Important information regarding regeneration Regeneration attributes have a fixed tick value.
For mages, the health ticks are set to 4 seconds while mana ticks 3 seconds.
For paladins, the health tick are set to 3 seconds while mana ticks 4 seconds.
For knights, the health tick are set to 2 seconds while mana ticks 4 seconds.

Talk Actions
!magicfinder displays your current magic find percent + absorbed magic find boxes.
!stats displays all current stats, max stats limits and max absorb limits.
!statslimit displays vocational max stats limits and max absorb limits.
Item Rarity Chart
Common Very common, low item stats... not very impressive.
Uncommon More rare then common items but still easily obtainable.
Rare Rare quality items have impressive stats, harder to find.
Epic Epic quality items are very useful, very hard to find.
Legendary The absolute best items you can loot, very difficult to find.

Looting Magical Items
When looting magical items, their rarity depends on the monsters level. The more level the monster is, the better the rarity is. The tiers chance also scales with monsters level. That means if a monster level 25 has a 1% base chance to drop a common item, a monster level 100 may have 2% chance. This scale has a limit and it applies for all rarities.

Magical Slots (Attributes)
Depending on its rarity, an item can have 1, 2, or 3 slots. However, having multiple slots does not guarantee that all of them will roll values from the same tier. The first slot is always guaranteed to match the items rarity. The remaining slots may roll values from lower tiers. For example, a Legendary item will always have Legendary values in its first slot, but its second slot may contain Rare or Epic values instead.

Secondary slots may roll values up to two tiers below the items main tier.

Prefix/Suffix
Every piece of equipment that a monster drops stands an equal chance of receiving magical stat enhancements.
However, it's important to note that specific items are eligible for only certain attributes.
For instance, wands cannot gain bonus armor, and paladin armor cannot receive a bonus attack.
Upon becoming magical, an item may acquire a prefix, a suffix, or even both.
It's also key to remember that an item can only receive up to two attribute bonuses.
Below are some examples illustrating this concept.
Prefix swift emerald sword 15% ATTACKSPEED
Suffix emerald sword of slaughter +2 DAMAGE
Double swift emerald sword of slaughter +2 DMG, 15% ATKSPD
Item Attributes
Common Uncommon Rare Epic Legendary
Attack 1 2-3 4 5-6 7-8
Armor 1-2 3-4 5 6-7 8-10
Defense 2-4 5-6 7-9 10-12 13-14
Hit Chance 1% 2% 3% 4% 5%
Charges 30-45 52-69 75-95 100-125 126-145
Duration (Minutes) 2-7 7-12 12-17 22-27 27-35
Magic Level 1 2 3 4 5
Skills 1 2 3 4 5
Distance 1 2 3 4 5
Shielding 1 2 3 4 5-6
Bonus Health 10-20 21-25 26-40 41-60 61-80
Bonus Mana 20-49 50-69 70-99 100-129 130-160
Regen (Health/Mana) 2-5 5-8 8-12 12-16 16-22
Walk Speed 4-8 9-12 13-17 18-22 23-35
Attack Speed 5%-10% 10%-15% 15%-18% 18%-27% 27%-40%
Element Protections - - 2% 3% 4%
Life Leech 10-17 @ 3% 15-28 @ 4% 22-38 @ 5-6% 30-55 @ 7-8% 35-75 @ 8-10%
Mana Leech 15-22 @ 3% 20-35 @ 4% 27-45 @ 5-6% 35-60 @ 7% 40-85 @ 8-10%
Damage Increase 1% 2% 3% 4% 5%
Critical Chance (1.1x-1.5x DMG) 1-2% 2-4% 4-6% 6-8% 8-10%
Dodge Chance - 2% 3-4% 4-6% 6-10%
Multi-Shot 1-2% [1 Hit] 3-4% [1 Hit] 4-6% [1 Hit] 7-8% [1 Hit] 8-10% [2 Hits]
XP Boost 1% 2% 3% 4% 5-8%
Magic Finder 3-4% 5-7% 8-12% 13-17% 18-25%
Vocation Limitations
Mage Mages can gain a maximum bonus of 20 magic level, 10 melee/shield skills, 250 health, 1000 mana, 50 health regen, 50 mana regen, 75 walking speed, 50% attack speed, 20% absorbtion of elements (10% death), 55-100 life leech (10% chance), 55-100 mana leech (10% chance), 10% damage increase, 10% critical chance, 10% dodge chance, 15% xp boost, 50% magicfinder and 10% chance to multi-shot for a maximum of 3 creatures.
Paladin Paladins can gain a maximum bonus of 25 distance/shield skills, 10 magic level, 400 health, 500 mana, 75 health regen, 50 mana regen, 75 walking speed, 50% attack speed, 15% absorbtion of elements (10% death), 55-100 life leech (10% chance), 55-100 mana leech (10% chance), 10% damage increase, 10% critical chance, 10% dodge chance, 15% xp boost, 50% magicfinder and 10% chance to multi-shot for a maximum of 3 creatures.
Knight Knights can gain a maximum bonus of 20 melee/shield skills, 6 magic level, 600 health, 300 mana, 75 health regen, 50 mana regen, 75 walking speed, 50% attack speed, 10% absorbtion of elements (7% death), 55-100 life leech (10% chance), 55-100 mana leech (10% chance), 10% damage increase, 10% critical chance, 10% dodge chance, 15% xp boost, 50% magicfinder and 10% chance to multi-shot for a maximum of 3 creatures.

Excluded Items
Charges
Duration

Attribute Class Item Types Excluded Item Vocations
Attack - MELEE DISTANCE -
Armor - HELMET ARMOR LEGS AMULET -
Defense - MELEE SHIELD -
Hit Chance - DISTANCE -
Magic Level - WAND HELMET ARMOR LEGS SHIELD PALADIN KNIGHT
Skills - MELEE HELMET ARMOR LEGS SHIELD TRINKET SORCERER DRUID PALADIN
Distance - DISTANCE HELMET ARMOR LEGS SHIELD TRINKET SORCERER DRUID KNIGHT
Shielding - SHIELD QUIVER AMULET RING -
Health/Mana STATS HELMET ARMOR LEGS BOOTS SHIELD QUIVER RING AMULET TRINKET -
Attack Speed - WEAPONS TRINKET -
Speed - BOOTS RING AMULET -
Regen - HELMET ARMOR LEGS BOOTS SHIELD QUIVER RING -
Elemental Protections PROTECTION HELMET ARMOR LEGS SHIELD QUIVER AMULET -
Life/Mana Leech LEECH
DAMAGE
WEAPONS TRINKET -
Increase Damage DAMAGE WEAPONS RING AMULET -
Critical Chance DAMAGE WEAPONS TRINKET -
Dodge Chance - HELMET SHIELD QUIVER SORCERER DRUID
Multishot - WEAPONS RING AMULET TRINKET -
XP Bonus - BOOTS SHIELD QUIVER RING AMULET TRINKET -
Magic Finder - BOOTS SHIELD QUIVER RING AMULET TRINKET -

Enchantment Attributes
Default Group
Attack Common (1), Uncommon (2-3), Rare (4), Epic (5-6), Legendary (7-8)
Armor Common (1-2), Uncommon (3-4), Rare (5), Epic (6-7), Legendary (8-10)
Defense (Extra Defense) Common (2-4), Uncommon (5-6), Rare (7-9), Epic (10-12), Legendary (13-14)
Hit Chance Common (1-2), Uncommon (3-4), Rare (5-6), Epic (7-8), Legendary (9-10)
Charges Common (30-45), Uncommon (52-69), Rare (75-95), Epic (100-125), Legendary (126-145)
Duration Common (2-7), Uncommon (7-12), Rare (12-17), Epic (22-27), Legendary (27-35)
Skills Group
Magic Level Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Skills Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Distance Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5)
Shielding Common (1), Uncommon (2), Rare (3), Epic (4), Legendary (5,6)
Support Group
Health Common (10-20), Uncommon (21-25), Rare (26-40), Epic (41-60), Legendary (61-80)
Mana Common (20-49), Uncommon (50-69), Rare (70-99), Epic (100-129), Legendary (130-160)
Speed Common (4-8), Uncommon (9-12), Rare (13-17), Epic (18-22), Legendary (23-35)
Health Regen Common (2-5), Uncommon (5-8), Rare (8-12), Epic (12-16), Legendary (16-22)
Mana Regen Common (2-5), Uncommon (5-8), Rare (8-12), Epic (12-16), Legendary (16-22)
Absorb Group
Physical Protection Rare (2), Epic (3), Legendary (4)
Energy Protection Rare (2), Epic (3), Legendary (4)
Earth Protection Rare (2), Epic (3), Legendary (4)
Fire Protection Rare (2), Epic (3), Legendary (4)
Ice Protection Rare (2), Epic (3), Legendary (4)
Holy Protection Rare (2), Epic (3), Legendary (4)
Death Protection Rare (2), Epic (3), Legendary (4)
Leech Group
Life Leech Common (3%), Uncommon (4%), Rare (5-6%), Epic (7-8%), Legendary (8-10%)
Mana Leech Common (3%), Uncommon (4%), Rare (5-6%), Epic (7%), Legendary (8-10%)
Special Group
Critical Chance Common (1-2%), Uncommon (2-4%), Rare (4-6%), Epic (6-8%), Legendary (8-10%)
Dodge Chance Uncommon (2%), Rare (3-4%), Epic (4-6%), Legendary (6-10%)
Multishot Common (1-2%), Uncommon (3-4%), Rare (4-6%), Epic (7-8%), Legendary (8-10%)
Increase Damage Common (1%), Uncommon (2%), Rare (3%), Epic (4%), Legendary (5%)
Bonus Group
XP Boost Common (1%), Uncommon (2%), Rare (3%), Epic (4%), Legendary (5-8%)
Magic Finder Common (3-4%), Uncommon (5-7%), Rare (8-12%), Epic (13-17%), Legendary (18-25%)
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