[May 6th - Weekly Monday Patch]
This week are happy to announce a huge expansion to our magical item system featuring many new attributes for you to find and build!
We are also proud to introduce vocation specific attributes that are specialized for that said class. Please read below to find out more.
Tiers & Attributes
Most of these new attributes can only be found on epic, legendary or mythical tiers! This means if you find a common tier item, it will never have a chance to receive the new attribute "Killing Blow" - more information will be posted on this shortly.
[Killing Blow]
When killing a monster or player, this attribute has a chance to activate and heal for 5% of the users max health.
[Discoverers Delight]
Increases the amount of gold found by a percentage.
[Adrenaline Rush]
When you receive damage while using this attribute you have a chance to gain a burst of movement speed for a short duration.
[Avoidance]
Reduces all area damage received by a percentage. Any damage that is not targeted directed to you is classified as area damage.
[Versatility]
Increases the damage and healing of the character by a percentage and reduces that damage taken by half that percentage.
For instance, having 20% versatility increases all damage and healing done by 20% and reduces all damage taken by 10%.
[Vocational Mastery]
For each vocation this attribute effects them differently, for example: Knights will receive boosted physical damage output.
Paladins will receive boosted distance damage output, and Mages will receive boosted spell damage.
[Knights - Final Wish]
Upon death, this attribute has a chance to fully heal all party members to full health. This attribute can only be used by Knights.
[Paladin - Knock Back]
When inflicting damage to the opponent there is a chance to cause a knockback effect of 1 sqm. This attribute can only be used by Paladins.
[Druid - Freeze]
When inflicting damage to opponents there is a chance to cause a freeze effect which will cause the enemy to stand still in place but still being able to cast spells/attack.
This attribute can only be used by Druids.
[Sorcerer - Snare]
When inflicting damage to opponents there is a chance to cause a snare effect which will slow/paralyze the enemy. This attribute can only be used by Sorcerer.
[PvP Resilience]
Decreases the overall damage taken from enemy players and their summons.
[PvP Power]
Increases the overall damage dealt to players and their summons.
[New Feature: Strike Combos]
When using an elemental strike stacked with a critical chance strike, you will receive the following bonuses based on the element.
Death: critical hits cause a silence effect, preventing spell casts.
Fire: critical hits cause a fire damage over time effect to be applied to the target.
Ice: critical hits cause the target to be frozen for a short time.
Lightning: critical hits cause the target to be stunned for 2 seconds.
Holy: critical hits cause a holy damage over time effect to be applied to the target.
Poison: critical hits cause a poison damage over time effect to be applied to the target.